David
Cotterrell
David
Cotterrell
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Projects
Algorithmic
Click an item for more detailed information about each project. To view a complete list of projects, click
here
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Killer Eyes
27th July 2024
A two channel video installation exploring failure of communication through close observation of involuntary facial responses.
GEV IV : Conflict (v)
14th October 2022
A 5m Immersive projection exploring micro-simulation models and military behaviour.
Ghost in the Machine (v)
16th July 2021
10 billion automated Zoom connection attempts.
OnSilent (v)
6th April 2018
On Silent is a real-time enactment of a short period of crisis. Destined to be as obsolete as the musical sound of the 56k modem, ...
Automotivation
8th August 2015
An autonomous slot-car race track with 20-55 race cars micro-simulating patterns of behaviour within congested traffic systems
Babel (v)
8th August 2015
Babel is a 3D projection of a simple closed-system created within a game engine. The work depicts an infinitely expanding highway ...
The Ostrich Effect (v)
4th October 2013
The Ostrich Effect is a generative installation that explores the recursive loops that might occur in hypothetical scenarios. It i...
In Other Worlds, I Love You
11th May 2013
In Other Worlds, I Love You was commissioned by Parabola for the Tatton Park Biennial 2012.
Control Room
12th February 2012
A theatrically staged installation offering the illusion of control.
Apparent Horizon
11th February 2012
Immersive generative projection system
Searchlight II
11th February 2012
Generative scanning projection system.
Observer Effect
11th February 2012
This work is in part derived from a short story by Ray Bradbury. Originally published as 'The World the Children Made’ in th...
1010 (v)
26th June 2011
A temporary three channel algorithmically generated projection.
Home Front
4th July 2008
A project questioning the authority of technology. In a darkened space, Home Front offers an unusual perception of a domestic envi...
The Debating Society
1st November 2007
Proposed installation of a sitting area in the Scottish Gorbals, of five computers in a continuously generated discussion
Model Junction No1
13th May 2006
A generative installation using traffic simulation technologies
Underworld (v)
5th December 2005
Permanent installation in the Unicorn children's theatre, placing a LED screen under the foyer's floor displaying another world
Latitude (v)
10th April 2005
An immersive reconstruction of William Bligh's open boat navigation of 5800 miles on the Pacific Ocean
Macroscope
1st June 2004
Panoramic image of a neighbour's garden, collated from all perspectives from the neighbourhood onto it
Fresco
10th April 2004
Permanent evocative light installation projecting onto the ceiling of a children's hospital
GEV III : Weather System (v)
27th March 2003
The final generative installation of the God's Eye View series, exploring the approximation of weather modelling.
GEV I : Pedestrian Simulator (v)
10th October 2002
One of three projections representing attempts to predict the experience of human existence
GEV II : Grid-Lock Generator (v)
27th March 2002
The second generative installation of the God's Eye View series offering an abstracted view of urban traffic modelling.
TDS
1st July 2001
Installation of two computers attempting to have a mutual Rogerian conversation using a customized script of ELIZA
Nobody Loves Everybody
15th March 1997
Modified fruit machine offers to play a game with heavy references to Tom Stoppard's 'Rosencrantz and Guildensterm are Dead'
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